Breadcrumb
What we do
Creative Workplaces
Our role is to support fair, safe and respectful workplaces for artists, arts workers and arts organisations.
We provide information, resources and referral information about pay, safety and respect. Our job is to help everyone working in creative industries understand their rights and meet their workplace obligations.
Our information is for people working across all art forms, independently, as employees and employers, in paid and unpaid work, and in businesses and organisations large and small.
Creative Workplaces is not a regulatory body. We have no power to intervene in individual commercial arrangements, change legislation (for example, about intellectual property or royalties), deal with contract or workplace disputes, or set mandatory minimum rates for people working in creative industries.
Creative Workplaces is part of Creative Australia, the Australian Government’s principal arts investment and advisory body.
The work is supported by the Creative Workplaces Council, a small team of Creative Workplaces staff and our co-investing states and territories.
Learn more about:
Creative industries are diverse – and applying workplace laws to creative workplaces can feel hard. Our job is to make it easier.
Who we are for
Welcome. We’re glad you’re here.
When we talk about creative industries, we mean:
- archives and museum institutions
- circus
- comedy
- digital games
- festivals
- galleries
- libraries
- literature
- music — including contemporary and classical
- performing arts — including theatre and dance
- screen
- visual arts and craft, and
- everything in between and more.
When we talk about artists and arts workers, we know that not all practitioners and workers in Australia’s creative industries identify with the term ‘artist’ and ‘arts worker’, and that there are many different ways creative industries are measured and described.
For example, in Australia’s screen and digital games development industries preferred terminology includes ‘screen worker or practitioner’, ‘digital games maker’ or ‘digital games developer’. We use the broad terms ‘artists’, ‘arts workers’ and ‘arts organisations’ and ‘creative industries’ to include all arts and cultural sub-sectors, including practitioners, makers and developers working in the Australian screen and digital games industries.
If you’re still not sure if we’re for you, take a look around. There is information here that is relevant for all workers and workplaces in Australia. Everyone is welcome here.